South China Sea

Planszowe gry historyczne (wojenne, strategiczne, ekonomiczne, symulacje konfliktów) dotyczące okresu po II wojnie światowej.
RAJ
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South China Sea

Post autor: RAJ »

https://www.boardgamegeek.com/boardgame ... -china-sea

To reimplementacja Breaking the Chains: War in the South China Sea ale mocno zmieniona.
Dodano bardzo mocną warstwę polityczną. Na podstawie opisu i AAR narzuca mi się porównanie z HiSem.
"Jest to gra planszowa. Każdy gracz ma planszę i lutuje nią przeciwnika." - cytat za "7 krasnoludków - historia prawdziwa."
RAJ
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Re: South China Sea

Post autor: RAJ »

AAR z BBG:
https://www.boardgamegeek.com/thread/18 ... rio-1-solo

SITUATION: In November of 2017 tensions are high among the Chinese, U.S., Vietnam, Philippines and Malaysia over base-building in the Spratly Islands and oil fields located under the seabeds of this region. The U.S. Navy is preparing a routine Freedom of Navigation cruise through these waters, and the Chinese expressly forbid it. Both sides agree to a series of six conferences to discuss the matter, but the Americans go ahead with the operation as a show of strength. (Game starts with political card play - we'll see what happens ... )

TURN 1
USA and China initiate talks to discuss the tensions. During the conference, Vietnam abruptly invites the USA to temporarily base one of its Virginia-class SSN's in Saigon. Despite the provocative nature of such an act, President Trump accepts, declaring that the USA will no longer submit to Chinese "bullying". This show of force impresses local governments and the USA gains 1 VP, which means the scenario is currently a win for the Philippines. Manila asks to buy U.S. weapons in a bid to strengthen ties, and the USA agrees. Beijing screams bloody murder, but declines to intervene militarily, so another 2 VP to the West, which means Philippines is still winning but Vietnam is close.

TURN 2
The Chinese continue to issue complaints but take no action. Exxon-Mobil finds a new oil field in the China Sea and begins preparations for drilling with full U.S. government support. Again, the Chinese stand down - 2 VP and the USA is winning. But then Vietnam plays the other side of the fence and invites the Chinese navy and air force to participate in a combined military exercise off the coast. This moves the VP marker 1 pt towards PRC and squarely into a Vietnam victory.

TURN 3
President Trump dispatches the Secretary of State to visit Saigon and meet with local officials over the new base. This is seen as needlessly provocative and generally panned in the region. An earthquake creates a disaster situation in the Cam Ranh region and Vietnam (ever the troublemaker) invites the Chinese navy to assist with local disaster relief. The Chinese take advantage of this to position a heavy missile battery in Cam Ranh, calling it a defensive measure against the USN presence 180 miles away, which they feel is threatening. A massive civilian Filipino demonstration against China's actions outside the Chinese embassy in Manila results in 2 VP towards the Philippines and the turn ends with Vietnam still winning but the P.I. is one point from victory.

TURN 4
Every nation passes and there is no change to the situation.

TURN 5
The USA publishes a human rights report critical of Chinese violations and moves things one VP back. At this point Vietnam plays the bad guy again, asking for permission to buy weapons from China, to which China agrees. There are very hot exchanges of diplomatic notes and speeches, but once again everyone stands down. The VP marker moves two spaces north again, meaning the P.I. is winning by having the USA more and more involved in the region.

TURN 6
The USN CV George Washington carrier group turns north from Singapore through waters claimed by China, asserting FON (freedom of navigation) rules according to international law. China has had enough, declaring her intent to confront "U.S. aggression" once and for all.

HOSTILITIES (six turns)

1 - Both Chinese CV's (Shandong, Liaoning) sortie from Hainan with escorts heading south-southeast towards the Spratlys. The USN task force sails north, skirting the western edges of the Spratly's while the SSN from Saigon creeps up the coast in stealth mode. Both sides jam each others' geo-satellites in the area, making long-range cruise missile strikes against land targets nearly impossible, and there are no real targets anyway. The Americans consider knocking out the Chinese airfield at Fiery Cross Reef, but they don't want to lose VP's for shooting first.

2 - the Chinese launch a combined air strike from both carriers and a squadron of Black Eagle bombers from the Paracel Islands near Hainan, but they are unable to locate the Americans at long range. The Americans remain on the defensive, since they are technically in a positive VP situation at the moment (although Vietnam would win if it is active; which it might eventually be because they recently conducted a joint military exercise with the PRC, so they probably will but not until the last turn because any military losses they suffer would hurt their VP situation). The USN SSN keeps prowling north along the coast, hoping for targets.

3 - the Americans change course to the east side of the Spratly's and keep good distance between them and the Chinese while using the SSN attack sub as a predatory prowler. They win if there's no fight at all. The Chinese aggressively snoop for the USN SSN but can't find it.

4 - the two Chinese carriers race down the coast of Vietnam while their sub noses forward and their Black Eagle squadron rebases to Ladd Reef, just 90 miles from the George Washington. The American TF retreats carefully, trying to stay out of range and still hoping for a possible SSN attack. Chinese Black Eagles from Ladd Reef locate the Yanks and the Chinese again launch a full strike from both carriers plus the BE's. This time they find the Americans. "No worries," Admiral Reinker declares as two squadrons of F-35's rise to CAP, but they perform poorly. They eliminate the 24 PRC J-31 Gyrfalcons from the CV Shandong, but the BE's and the J-15 Sharks from CV Liaoning (the latter benefiting from mid-air refuel) are too many and they press in to attack the USN TF. American AMD rises in sheets from escorting DD's and knocks down one step each from the J-15's and the BE's, but then ... the PRC player rolls BACK-TO-BACK boxcars (2d6=12 - this really happened!) resulting in 8 hits and the George Washington erupts in sheets of flame!

DENOUMENT
The remaining USN surface units race south for Australia. Peace talks suspend hostilities, with both sides chagrined at the potential for nuclear war. The catastrophic loss of a USN CV in the South China Sea swings the balance of VP's decidedly to the PRC, and the legend of American naval invincibility is shattered. The Trump administration is thrown into (more) chaos resulting in a 25th Amendment impeachment of the President. All's well that ends well. ;-)
"Jest to gra planszowa. Każdy gracz ma planszę i lutuje nią przeciwnika." - cytat za "7 krasnoludków - historia prawdziwa."
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Smerf Maruda
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Re: South China Sea

Post autor: Smerf Maruda »

Tak. Ale poza tym o grze cicho--raptem pięć komentarzy do gry na BGG, parę wątków o zasadach, zero recenzji. Smutek. A sama gra mnie bardzo kusi. Aha, na razie nie ma Vassala :-(
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