Zadałem autorowi kilka pytań.
1. Artillery seems too strong. In open terrain, usually with an elite bonus, artillery with a strength of 3 will destroy 1 enemy steppe. And it will give him a Disintegration level. This is a very strong result. Not relevant to the reality of the battlefield of this period of ACW.
2. No Disintegration or Demoralization results from normal combat.
3. No direct result - withdrawals after the fight (and not just as a player's decision). This makes the fight resemble trench warfare in places. Only the optional rule of "6" helps.
4. No effect on forest fight. Let's add that this area was not an ordinary forest. It was the famous Wilderness. Here, the fights practically took place along the roads. And that's missing from the game.
5. Combat losses are too random. The norm was that the losses on both sides were similar (it happened differently, of course, but very rarely or as a result of decisive attacks and the collapse of the enemy). However, constant losses in a given clash were suffered by both sides evenly.
Oto jego odpowiedź:
You don't have to use the bonus when bombing, it's only for combat (O! I przynajmniej się dowiedziałem, że nie doczytałem.
).
1. On the effectiveness of the artillery: it is variable; at one point, after Chancellorvsville, the Confederates try to pursue; the union has placed about 50 cannons which in two minutes cause 50 deaths to the division it is pursuing, the source is on the official records.
Then you have to remember that in reality the artillery fires little, a shift takes 3 hours…
2 - it depends: if you abandon a breastwork yes!
3 - you need to withdraw if you don't want to accumulate losses; on the other hand, the following year in Spotsylvania will happen just that, as in the Great War
4 - You can't do without roads, at some point you have to fight to keep possession. On the other hand the Stonewall corps attacks from the forest, only a few regiments could use the roads
5 - Perhaps it could be helpful, instead of the single combat, to consider the losses within the whole day. I've always found a certain leveling. In the specific case, however, Chancellorsville is really very complex to model. Equivalent attrition would condemn the south not to always attack, and to bleed to death. The North could only win because there is no longer a Confederate army…