Napoleon's Imperium, 1798-1815 (Compass Games)

Planszowe gry historyczne (wojenne, strategiczne, ekonomiczne, symulacje konfliktów) dotyczące XIX wieku.
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Raleen
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Napoleon's Imperium, 1798-1815 (Compass Games)

Post autor: Raleen »

Szykuje się nowa gra o epoce napoleońskiej, w dużej skali:

https://www.compassgames.com/preorders/ ... NgrBdTjaqU

Na stronie przeczytacie o różnych cechach gry i zobaczycie jak ma wyglądać, ale ja jestem pod wrażeniem czego innego: autor pracował ponoć nad grą 28 lat.
Panie, weźcie kości w rękę i wyobraźcie sobie, że gracie z królem Kastylii, i rzucając je na stół zdajecie wszystko na los bitwy. Jeśli dopisze wam szczęście, zrobicie najlepszy rzut, jaki kiedykolwiek uczynił król na ziemi; a jeśli rzut wam się nie powiedzie, inaczej nie odejdziecie z gry, jak z honorem.

Gil de Osem do króla Portugalii Jana I Dobrego przed bitwą pod Aljubarrotą (14.VIII.1385)
adalbert
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Re: Napoleon's Imperium, 1798-1815 (Compass Games)

Post autor: adalbert »

To chyba jednak przesada.
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Re: Napoleon's Imperium, 1798-1815 (Compass Games)

Post autor: Raleen »

Wiesz, znając życie to raczej nie siedział stale przez te 28 lat i nie projektował. No i nie ma co życzyć tak długiej pracy żadnemu autorowi.
Panie, weźcie kości w rękę i wyobraźcie sobie, że gracie z królem Kastylii, i rzucając je na stół zdajecie wszystko na los bitwy. Jeśli dopisze wam szczęście, zrobicie najlepszy rzut, jaki kiedykolwiek uczynił król na ziemi; a jeśli rzut wam się nie powiedzie, inaczej nie odejdziecie z gry, jak z honorem.

Gil de Osem do króla Portugalii Jana I Dobrego przed bitwą pod Aljubarrotą (14.VIII.1385)
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Re: Napoleon's Imperium, 1798-1815 (Compass Games)

Post autor: RAJ »

Bardziej oznacza to, że coś tam sobie dłubał od czasu do czasu. Taka dłubanina dla siebie. Widocznie w końcu wyszło z tego coś na tyle interesującego, żeby zainteresować wydawcę.
"Jest to gra planszowa. Każdy gracz ma planszę i lutuje nią przeciwnika." - cytat za "7 krasnoludków - historia prawdziwa."
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Re: Napoleon's Imperium, 1798-1815 (Compass Games)

Post autor: gocho »

Nordyckie państwa (jako jedność).
Austriacy w koalicji francuskiej.
Napoleon na kartach Anglików i Rosjan.
Niezły początek.
"Znalazłem armię Waszej Wysokości podzieloną trojako. Część naziemna składa się z rabusiów i maruderów; druga znajduje się pod ziemią, a trzecia w szpitalach. Czy powinienem wycofać się z pierwszą, czy czekać, aż dołączę do którejś z pozostałych" Clermont w liście do Ludwika XV
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Re: Napoleon's Imperium, 1798-1815 (Compass Games)

Post autor: Team Napoleon »

Hi Friends. In the forward of the Napoleon's Imperium rule book I address the coalition issue. There is no game that can have one set Alliance to cover the full years of the Napoleonic Wars.

There were seven coalitions! As this game is just the opening introduction into the game mechanics, we have chosen just a simple "North vs South" senerio. Austria starts allied to France more because of suppression or treaty in the early years, but battle cards address some of these Austrian "tension and treaties and battles" with France.

But new suppliements will come post game release, and the plan is to release each of the seven coalitions of the Napoleonic Wars in game counter sets.

The second coalition supliment for instance, is all but completed using the same counter set, where the Ottoman Empire, England, Austria, Russia are allied together. These will come out later, but we are also hoping to have fan input into these coalition sets so the game will grow with the players.

This game is just the begining. But it's not meant to be a detailed play of every battle and campaign, you create your own history at a high level.

You might say its like Empire in Arms meets Risk. Its a fast playble game with a historical base but not mean't to be a replica. You dont have to be a dedicated history or Napoleonic fan to play. But it brings events of the Napoleonic era into this via 160 battle cards and the fact that each nation has individual strengths, weakness and economies. Good game to play with people who dont normally play Napoleonics and have them hooked! Lol

Not everyone will be a fan, thats fine. Its not a faded map, it's a bright one. Not everyone will like that, but when you look at a big map with hundreds of counters, it's much easier to see.

In the 1990's it was adapted and designed as a team building tool for corporate training. It's very enjoyable as a team based game. But it was a "table top" game back then, not a board game. Here is a link to some of the history.
https://m.youtube.com/watch?feature=you ... gvIqE3oCsw

I hope that helps explain a little. Happy an answer any questions
Kind regards
Andrew
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Re: Napoleon's Imperium, 1798-1815 (Compass Games)

Post autor: Raleen »

Hi Andrew,

It is an honor to us you are here. Many thanks for your explanations!

I wonder how much some coallitions will be playable and interesting for players? I mean game balance matters.

Definitely you have right that now designing strategic level games it is necessary to seek for so called golden middle. At last if you want to do something which could be able sold.

Quite a lot of counters it will have if for each campaign you want to prepare a separate set ot them (If I have understood well your idea?).

But the most intriguing question we had, was the time of desining it, because we have found info that you were working on it 28 years. I also desinged my wargame few years, but it was less than 10 years, and I think it was too long. But with breaks of course. I suppose you too were not working on it constantly.

Regards,

Ryszard
Panie, weźcie kości w rękę i wyobraźcie sobie, że gracie z królem Kastylii, i rzucając je na stół zdajecie wszystko na los bitwy. Jeśli dopisze wam szczęście, zrobicie najlepszy rzut, jaki kiedykolwiek uczynił król na ziemi; a jeśli rzut wam się nie powiedzie, inaczej nie odejdziecie z gry, jak z honorem.

Gil de Osem do króla Portugalii Jana I Dobrego przed bitwą pod Aljubarrotą (14.VIII.1385)
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Re: Napoleon's Imperium, 1798-1815 (Compass Games)

Post autor: Leliwa »

O ile dobrze pamiętam to i Stanislas Thomas od dawna w różnych wersjach eksploruje ten temat. "Le Grand Empire" dla Pratzen Editions, wieloosobowa "Nation in Arms: Valmy to Waterloo", dwuosobowa "Napoleon against Europe" i ostatnio w Paper Wars "Pitt's War" chyba też dwuosobowa.
"Z kości moich powstanie mściciel"
Napis na grobie Stanisława Żółkiewskiego w Żółkwi.
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Re: Napoleon's Imperium, 1798-1815 (Compass Games)

Post autor: Mariusz »

Hi Andrew,

You said this game is between "Risk" and "Empires in Arms" in matter of complication. To which of them it is closer?

Do you plan any special differences between coalitions?

Thanks for your answer!
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Re: Napoleon's Imperium, 1798-1815 (Compass Games)

Post autor: Team Napoleon »

Ryszard and Mariusz.

Thank you for your warm welcome. the honour is all mine!

My apologies for my delayed reply as I did not receive notification of your comment. Or maybe it was sent to my spam folder as I was a first time user of Strategie recently.

Yes Ryszard, balance in the coalitions to make them playable and interesting will be a fine art and, with all seven coalitions, each only lasting some short span of years, it is difficult to create balance without throwing history away all together. The coalition mix is something I sincerely hope the players get involved in in forums after the base game is released and have input into each further release. But the base game is enjoyably balanced which is as you termed, a middle ground.

I have provided Compass Games a copy of what the second coalition would look like together with art work and a 20 minute video of it set up on the map and explanations which I hope they will publish online at some stage. We shall see. The second coalition uses the same counter set as the original provided in the base game. If need be, I can design all coalitions based on this counter set but I think this not ideal. It would be wonderfully interesting to have different troops represented on the board like some of the other nations or even different units like the French Imperial Guard in the counter images. There are wonderful future possibilities, but I guess this will be governed on where Compass will want to take this game.

28 years yes. It deserves explanation. There is some explanation in an old website I built a few years back. https://andrewaylin.wixsite.com/teamplaying/history
But basically it was designed around my life. I work full time for the government in Australia managing hundreds of community buildings. This has kept me very busy for at least the last 20 years. I can only devote part-time hours that I have of a night.

However, the game was once used for Corporate training for about 4 years full time, so was played on a large table and transported by truck around the countryside, paid for by big business. That was in the 1990's and I enjoyed those days. By the mid to late 1990's I was negotiating with another games company (Columbia Games) and a computer gaming company to make the board-game and PC version of the game. But then my first marriage broke up and I had my life crisis as a result. I placed the game-table and all game development negotiations on hold, away in a garage for 10 years.

So for the next ten years, the game was only played occasionally when my son and his friends came over and asked me to set it up. It became a hobby again. In pursuit of this hobby, traveled the world learning about the Napoleonic era and collecting components for the games table. I even started my own range of 28mm led figures to use on the table. (For example, the National Asronal Museum in Copenhagen provided me with infantry plates and I designed a range of Danish Infantry and cavalry for the games table, they are beautiful!)

I remarried in 2008 to a Turkish lady I met whilst travelling to Turkey to walk in my great uncles footsteps in the battlefields of Gallipoli. There I found a new fascination with Napoleonic's, specifically, the Ottoman Empire where I gathered more information which I incorporated into the game. Following this, trips to Paris, Waterloo etc. So the game was very slowly developing. I had an original test team in the 1990's call CLUB 1815, and a second test team called Team Napoleon in 2016 until the present day. The table top game was called 'TEAM NAPOLEON" also.

In 2016 I hosted a Napoleonic Art exhibition here in Australia where all my game tables featured. It was so well received and served to encouraged me to restart concentrated development on the game. So the 'Team Napoleon Test Team" was established from many of those that attended the exhibition. This was played in the table top version until 2019, with the end aim of a board game. Around 2017, 2018 I began communications with the Australian Design Group where I met Harry Rowland (who has the same surname). https://www.a-d-g.com.au

ADG are the designers of Empires in Arms, World in Flames. Harry and I were in communication for a couple of years and he approached Compass on my behalf and they loved the concept so I went to work doing the conversion. So ADG are now partners in this project and will assist in promotion, but the game is fresh and totally my design. But so many people have contributed along the way so I am very appreciative of all levels of input.

But Ryszard and Mariusz, it's been a very slow burn! A life's work, not a quick work. Part time, though sometimes it has seemed like full time! lol (certainly my wife would think that! lol)

Mariusz, as far as "Risk" and "Empires in Arms" in matter of comparison. To which of them it is closer? Well, neither! Harry Rowland described Napoleon's Imperium as Empires in Arms "lite." But it's much to complex for Risk. Risk only relates to the Napoleonic times by image and a map. I love the figures in Risk (which I hope one day will come to Napoleon's Imperium in a deluxe edition) but I use the reference only as a scale of complexity. Risk at the low end, Empires in Arms, at the high end. Napoleon's Imperium is pitched somewhere in the middle.

You must understand, the genius of this game came from playing with my friends a table top game of 28mm lead figures on large tables with physical terrain and thousands of miniature figurines. I was playing back then in the early 1990's EMPIRE, by The Emperor's Press. But though I loved the vision of beautifully laid out battle fields and thousands of soldiers, I did not have the patience for games that would sometimes last months. So I set about designing my own game, that could be played in a night or a day. The rules developed very independently of any game and because of where I lived and the hours I worked at the time (lots of night shifts) There was just no opportunity to play board games with others. In fact, back then, I didn't know if there were any such groups in Australia setup to play board games.

But to help you understand, recently I saw a YouTube review of axis and allies world war one edition, which has some basic similarities or elements. But a stress, only a very basic resemblance. Certainly Napoleon's Imperium is more complex and much more involved, more historically based and much different in lot of mechanics and has some awesome elements like weather and commanders, spy's and special units, battle cards and battle point cards etc. But the principle of having each territory with a value, each army different is the same with a fight to the last man in each battle. Also, the map is bright, not dull. That was on purpose. But their it ends.

There is so much more to Napoleon's Imperium but it's not so complex as others in the market, that's for sure. It was made to be simple enough for me to train people to play in a day as cooperate training team building tool. Everything about the game is geared towards easy game play and giving the player as much reference as possible to pick the game up quickly.

Put it this way, I wanted my "normal" friends to play, the friends that had no interest in history or my passions because frankly, in Australia, there's not so many as passionate about Napoleonic's as in Europe or the USA! So it's the kind of game fathers and sons can play, friends or all types. They'll get hooked very quickly though and it soon sparks their interest! It's addictive!

A demonstration of this appeal to all types is the make-up of the Team Napoleon Test Team which are all hooked on the game.

A Doctor
A Architect
A IT specialist
A PC gaming Club manager
A Librarian Team Leader who has won awards in gaming within a library setting.
A Children development Librarian / Youtuber of Children's stories
A Senior High School Student
A Undertaker
A Dungeons and Dragons club host
A Special forces Military Veteran with a Masters in Strategy
A Community Services Local Government Professional
A Chef and home parent

I hope that helps. I am sure there will be some purest that it won't appeal too, but that's not the pitch. I am hoping you all will enjoy the game and contribute feed back to new editions and components into the future!

Thank you all for listening.

Kind regards and stay safe!

Andrew Rowland
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