Scenariusz 1917 r.

Gra wydawnictwa GMT Games (polska edycja wyd. Gołębiewski)
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Andy
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Rejestracja: czwartek, 22 grudnia 2005, 18:49
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Scenariusz 1917 r.

Post autor: Andy »

Dopiero teraz zauważyłem, że nie ma tu przedstawionego scenariusza "1917 r.", a istnieje on od dawna. A więc dla zainteresowanych:

5.9 1917 Scenario
Design Note: 1917 Scenario presents the CP player with the classic race against time, as he struggles to
nail down victory before the Americans arrive. It is playable in four hours.

5.9.1 The 1917 Scenario ends under the exact same conditions as rule 5.5.1 (Campaign Scenario Endings)
5.9.2 The 1917 Victory Conditions are identical to 5.5.2
5.9.3 The 1917 Scenario begins with the Game Markers placed as follows
5.9.3.1 Place the Game Turn Marker on the Summer 1917 space (turn 14).
5.9.3.2 Place the Victory Point marker “Blockade” side up on the 14 space of the General Records Track
5.9.3.3 Since both players are a t Total War, the CP and Allied War Status markers are not used. Place the
Combined War Status marker on the 34 space on the War Status Track.
DESIGN NOTE: Players will note that the actual Combined War Status total at this point, based on the
events played, would be 38, not 34. That is because the decks contain “extra” War Status points to allow
for unplayed events during a campaign game. This has no effect on earlier scenarios, but a slight degree of
“fudge” is required for this scenario.

5.9.3.4 Place the GE, AH, BU, TU, Allied, BR, FR, IT, RU Replacement Markers on the 0 space of the
General Records Track. The GE RP marker should be place on its Rathenau side.
5.9.3.5 Place the Current CP Russian VP marker on the 3 space of the General Records Track.
5.9.3.6 Place Tsar Fell CP Russian VP marker on the 3 spaces of the General Records Track.
5.9.3.7 Place the Allied and CP Mandated Offensive markers near their respective tables. Players will roll
normally for MOs .
5.9.3.8 Place the US Entry marker in the Zimmerman Telegram box on the US Commitment Track.
5.9.3.9 Place the Russian Capitulation marker in the Fall of the Tsar box of the Russian Capitulation
Track.
5.9.3.10 Each player places six Action Round markers near his Action Round Charts.
5.9.3.11 Place the five Move/Attack markers near the Central Powers player, because he will take the first
action.
5.9.3.12 Place all other markers within easy reach.
5.9.4 The Total War Scenario begins with the following unit setup.
NOTE: A unit in ( ) is at reduced strength; set it up on its reverse side.
Central Powers Setup – 1917 Scenario
Austria-Hungary
Permanently Eliminated/Removed: 4th Army
CP Eliminated/Replaceable Box: 2 corps
CP Reserve Box: 2 Corps
Eastern Front
Pinsk: 1 corps, Trench 1
Kovel: 2nd Army, Trench 1
Lublin: 2 corps
Lemberg: 3rd Army
Stanislaw: 2 corps
Munkacs: (7th Army)
Ploesit: 1st Army
Galatz: (1 corps)
Targu Jiu: CP Control
Carte de Arges: CP Control
Caracal: CP Control
Bucharest: CP Control
Cracow: Trench 1
Balkan Front
Tirana: 1 corps
Skopje: 6th army
Belgrade: Fort Destroyed, CP Control
Centinje: CP Control
Valjevo: CP Control
Nis: CP Control
Italian Front
Trent: 11th Army, Trench 1
Villach: 10th Army, Trench 1
Trieste: 5th Army, Trench 1
Bulgaria
Strumitsa: 2 corps and (1 corps), Trench 1
Phillipoli: 1 corps and (1 corps)
Galatz: 1 corps
Germany
CP Elim/Repl Box: 1 corps
CP Reserve Box: 4 corps
Western Front
Ostend: 4th Army , 2 corps, Trench 2
Cambrai: 2nd, 6th, 7th Armies, Trench 2
Sedan: 1 and 3rd Armis, 1 corps, Trench 2
Germany (continued)
Metz: 5th Army, 2 corps, Trench 2
Strasbourg: 3 corps, Trench 2
Mulhouse: 2 corps, Trench 2
Brussels: CP Control
Antwerp: Fort Destroyed, CP Control
Liege: Fort Destroyed, CP Control
Eastern Front
Libau: CP Control
Szawli: 8th Army, Trench 1
Vilna: 10th Army, 1 corps, Trench 2
Grodno: 12th Army, Trench 1, Fort Destroyed
Przemysl: 9th Army, Fort Destroyed
Stanislaw: 1 corps
Ploesti: 1 corps
Galatz: (11th Army)
Konisberg: Trench 1
Warsaw: Fort Destroyed, CP Control
Lodz: CP Control
Plock: CP Control
Bialystok: CP Control
Czestochowa: CP Control
Lomza: Fort Destroyed, CP Control
Kovno: Fort Detroyed, CP Control
Ivangorod: Fort Destroyed, CP Control
Brest Litivsk: Fort Destroyed, CP Control
Balkan Front
Skopje: 1 corps
Turkey
Permanently Eliminated/Removed: SN Corp
CP Elim/Repl box: 2 corps
Constantinople: 1 corps
Giresun: (1 corps), Trench 1
Sivas: 1 corps
Kharput: 1 corps
Diyarbakir: 1 corps
Aleppo: 1 corps
Mosul: 1 corps
Gaza: 2 corps, Trench 1
Bersheeba: 1 corps
Media: 1 corps
Allied Powers Setup – 1917
Belgium
Allied Reserve Box: 1 corps
Calais: (1st Army)
Britian
Permanently Elim/Removed: BEF Army, BEF
corps, MEF Army, 1 BR corps
Allied Elim/Repl Box: 4th Army
Allied Reserve Box: 3 corps, AUS corps, CND
corps, PT corps
Western Front
Calais: 1st and 5th Armies, Trench 1
Amiens: 2nd and 3rd Armies, Trench 1
Balkan Front
Kavalla: 2 corps
Near East Front
Bagdhad: 1 corps
Sinai: 2 corps
Port Said: Trench 1
Cario: Trench 1
Barsa: 1 corps, Trench 1
Kut: Allied Control
Qurna: Allied Control
Samawah: Allied Control
An Nasiriya: Allied Control
Kermanshah: Allied Control
Libya: Allied Control
France
Allied Elim/Repl Box: 9th and 10th Armies, 1
corps
Allied Reserve Box: 4 corps
Western Front
Paris: (1st Army), Trench 1
Chateau-Thierry: 5th and 6th Armies, (1 corps),
Trench 1
Verdun: 3rd and 4th Armies, 1 corps, Trench 2
Nancy: 1 corps, 2nd Army, Trench 2
Belfort: (7th Army), Trench 1
Balkan Front
Monastir: 1 corps
Salonika: 1 corps
Italy
Allied Reserve Box: 3 corps
Verona: 1st Army, 1 corps, Trench 1
Asiago: 4th and 5th Armies, Trench 1
Maggiore: 2nd Army, Trench 1
Udine: 3rd Army, 2 corps, Trench 1
Venice: Trench 1
Valona: 1 corps
Montenegro
Allied Elim/Repl Box: 1 corps
Romania
Allied Elim/Repl box: 4 corps
Berlad: (1 corps)
Ismail: (1 corps)
Russia
Permanently Elim/Removed: CAU Army
Allied Elim/Repl Box: 9 corps
Allied Reserve box: 2 corps
Riga: 12th Army, Trench 1
Dvinsk: 1st and 5th Armies
Moldechno: 2nd and 10th Armies
Baranovichi: 4th Army
Sarny: (3rd Army)
Lutsk: 8th Army, Fort Destroied
Tarnapol: 11th Army, 1 corps
Czernowitz: 7th Army
Berlad: (9th Army), 1 corps
Ismail: (6th Army)
Odessa: 1 corps, Trench 1
Near East Front
Trebizond: 1 corps, Fort Destroyed
Erzerum: 1 corps, Fort Destroyed
Erzingan: 1 corps
Van: 1 corps
Serbia
Allied Reserve Box: 2 corps
Monastir: (1st Army)
Salonika: (2nd Army)
Neutral: Greece
NOTE: Though still neutral, set up its 3 corps,
because SALONIKA has been played.

Florina: 1 corps
Larisa: 1 corps
Athens: 1 corps
5.9.5 Initial Strategy Cards
5.9.5.1 The Central Powers player begins the
scenario having played the following events:

1: Guns of August
2: Wireless Intercepts
5: Landwehr
6: Entrench
7: German Rein (9th Army)
8: Race to the Sea
9: Reichstag Truce
10: Sud Army
11: OberOst
12: German Rein (10th Army)
13: Falkenhayn
14: Austria –Hun Rein (7th Army)
15: Chorline Gas
17: Mata Hari
19: Flamethrowers
20: Austria-Hun Rein (10th Army)
21: German Rein (11th Army)
22: German Rein (12th Army)
23: Austria-Hun Rein (11th Army)
24: Libyan Revolt
25: High Seas Fleet
26: Place of Execution
27: Zeppelin Raids
28: Tsar Takes Command
29: 11th Army
32: War in Africa
33: Walter Rathenau (Still Active)
34: Bulgaria
35: Mustard Gas
36: U-Boats Unleased (Still Active)
37: Hoffman
38: German Rein (2 corps)
39: German Rein (2 corps)
47: French Mutiny
52: Fall of the Tsar
54: H-L Take Command
From the remaining cards he draws his normal
seven-card hand.
5.9.5.2 The Allied player begins the scenario
having played the following events:

1: British Rein (2nd Army)
2: Blockade
3: Russian Rein (11th Army)
4: Pleeve
6: Withdrawl
8: Russian Rein (2 corps)
9: Moltke
10: French Rein (10th Army)
11: Russian Rein (9th & 10th Army)
13: Rape of Belgium
14: British Rein (1st Army)
15: British Rein (4th Army)
16: Romania
17: Italy
20: British Rein (AUS & CND corp)
21: Phosgene Gas
22: Italian Rein (5th Army)
23: Cloak and Dagger
24: French Rein (7th Army)
25: Russian Rein (6th & 7th Army)
26: Lusitania
27: The Great Retreat
28: Landships
29: Yudenitch
30: Salonika
31: MEF
32: Russian Rein (12th Army)
33: Grand Fleet
34: British Rein (3rd Army)
42: British Rein (5th Army/PT corp)
46: Brusilov Offensive
54: Zimmerman Telegram
From the remaining cards he draws his normal
seven-card hand.
Never in the field of human conflict has so much been owed by so many to so few...
Premier Winston Churchill, 20 sierpnia 1940 r.
...and for so little.
Porucznik pilot Michael Appleby, dzienny żołd 14 szylingów i 6 pensów
Zablokowany

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